package net.minecraft.block;

import java.util.List;
import java.util.Random;
import net.minecraft.block.material.Material;
import net.minecraft.block.properties.IProperty;
import net.minecraft.block.properties.PropertyBool;
import net.minecraft.block.properties.PropertyDirection;
import net.minecraft.block.state.BlockState;
import net.minecraft.block.state.IBlockState;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.projectile.EntityArrow;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.BlockPos;
import net.minecraft.util.EnumFacing;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;

public abstract class BlockButton extends Block {
	public static final PropertyDirection FACING = PropertyDirection.create("facing");
	public static final PropertyBool POWERED = PropertyBool.create("powered");
	private final boolean wooden;

	protected BlockButton(boolean wooden) {
		super(Material.circuits);
		this.setDefaultState(this.blockState.getBaseState().withProperty(FACING, EnumFacing.NORTH).withProperty(POWERED,
				Boolean.valueOf(false)));
		this.setTickRandomly(true);
		this.setCreativeTab(CreativeTabs.tabRedstone);
		this.wooden = wooden;
	}

	public AxisAlignedBB getCollisionBoundingBox(World worldIn, BlockPos pos, IBlockState state) {
		return null;
	}

	/**
	 * How many world ticks before ticking
	 */
	public int tickRate(World worldIn) {
		return this.wooden ? 30 : 20;
	}

	/**
	 * Used to determine ambient occlusion and culling when rebuilding chunks for
	 * render
	 */
	public boolean isOpaqueCube() {
		return false;
	}

	public boolean isFullCube() {
		return false;
	}

	/**
	 * Check whether this Block can be placed on the given side
	 */
	public boolean canPlaceBlockOnSide(World worldIn, BlockPos pos, EnumFacing side) {
		return func_181088_a(worldIn, pos, side.getOpposite());
	}

	public boolean canPlaceBlockAt(World worldIn, BlockPos pos) {
		for (EnumFacing enumfacing : EnumFacing.values()) {
			if (func_181088_a(worldIn, pos, enumfacing)) {
				return true;
			}
		}

		return false;
	}

	protected static boolean func_181088_a(World p_181088_0_, BlockPos p_181088_1_, EnumFacing p_181088_2_) {
		BlockPos blockpos = p_181088_1_.offset(p_181088_2_);
		return p_181088_2_ == EnumFacing.DOWN ? World.doesBlockHaveSolidTopSurface(p_181088_0_, blockpos)
				: p_181088_0_.getBlockState(blockpos).getBlock().isNormalCube();
	}

	/**
	 * Called by ItemBlocks just before a block is actually set in the world, to
	 * allow for adjustments to the IBlockstate
	 */
	public IBlockState onBlockPlaced(World worldIn, BlockPos pos, EnumFacing facing, float hitX, float hitY, float hitZ,
			int meta, EntityLivingBase placer) {
		return func_181088_a(worldIn, pos, facing.getOpposite())
				? this.getDefaultState().withProperty(FACING, facing).withProperty(POWERED, Boolean.valueOf(false))
				: this.getDefaultState().withProperty(FACING, EnumFacing.DOWN).withProperty(POWERED,
						Boolean.valueOf(false));
	}

	/**
	 * Called when a neighboring block changes.
	 */
	public void onNeighborBlockChange(World worldIn, BlockPos pos, IBlockState state, Block neighborBlock) {
		if (this.checkForDrop(worldIn, pos, state)
				&& !func_181088_a(worldIn, pos, ((EnumFacing) state.getValue(FACING)).getOpposite())) {
			this.dropBlockAsItem(worldIn, pos, state, 0);
			worldIn.setBlockToAir(pos);
		}
	}

	private boolean checkForDrop(World worldIn, BlockPos pos, IBlockState state) {
		if (this.canPlaceBlockAt(worldIn, pos)) {
			return true;
		} else {
			this.dropBlockAsItem(worldIn, pos, state, 0);
			worldIn.setBlockToAir(pos);
			return false;
		}
	}

	public void setBlockBoundsBasedOnState(IBlockAccess worldIn, BlockPos pos) {
		this.updateBlockBounds(worldIn.getBlockState(pos));
	}

	private void updateBlockBounds(IBlockState state) {
		EnumFacing enumfacing = (EnumFacing) state.getValue(FACING);
		boolean flag = ((Boolean) state.getValue(POWERED)).booleanValue();
		float f = 0.25F;
		float f1 = 0.375F;
		float f2 = (float) (flag ? 1 : 2) / 16.0F;
		float f3 = 0.125F;
		float f4 = 0.1875F;

		switch (enumfacing) {
		case EAST:
			this.setBlockBounds(0.0F, 0.375F, 0.3125F, f2, 0.625F, 0.6875F);
			break;

		case WEST:
			this.setBlockBounds(1.0F - f2, 0.375F, 0.3125F, 1.0F, 0.625F, 0.6875F);
			break;

		case SOUTH:
			this.setBlockBounds(0.3125F, 0.375F, 0.0F, 0.6875F, 0.625F, f2);
			break;

		case NORTH:
			this.setBlockBounds(0.3125F, 0.375F, 1.0F - f2, 0.6875F, 0.625F, 1.0F);
			break;

		case UP:
			this.setBlockBounds(0.3125F, 0.0F, 0.375F, 0.6875F, 0.0F + f2, 0.625F);
			break;

		case DOWN:
			this.setBlockBounds(0.3125F, 1.0F - f2, 0.375F, 0.6875F, 1.0F, 0.625F);
		}
	}

	public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn,
			EnumFacing side, float hitX, float hitY, float hitZ) {
		if (((Boolean) state.getValue(POWERED)).booleanValue()) {
			return true;
		} else {
			worldIn.setBlockState(pos, state.withProperty(POWERED, Boolean.valueOf(true)), 3);
			worldIn.markBlockRangeForRenderUpdate(pos, pos);
			worldIn.playSoundEffect((double) pos.getX() + 0.5D, (double) pos.getY() + 0.5D, (double) pos.getZ() + 0.5D,
					"random.click", 0.3F, 0.6F);
			this.notifyNeighbors(worldIn, pos, (EnumFacing) state.getValue(FACING));
			worldIn.scheduleUpdate(pos, this, this.tickRate(worldIn));
			return true;
		}
	}

	public void breakBlock(World worldIn, BlockPos pos, IBlockState state) {
		if (((Boolean) state.getValue(POWERED)).booleanValue()) {
			this.notifyNeighbors(worldIn, pos, (EnumFacing) state.getValue(FACING));
		}

		super.breakBlock(worldIn, pos, state);
	}

	public int getWeakPower(IBlockAccess worldIn, BlockPos pos, IBlockState state, EnumFacing side) {
		return ((Boolean) state.getValue(POWERED)).booleanValue() ? 15 : 0;
	}

	public int getStrongPower(IBlockAccess worldIn, BlockPos pos, IBlockState state, EnumFacing side) {
		return !((Boolean) state.getValue(POWERED)).booleanValue() ? 0 : (state.getValue(FACING) == side ? 15 : 0);
	}

	/**
	 * Can this block provide power. Only wire currently seems to have this change
	 * based on its state.
	 */
	public boolean canProvidePower() {
		return true;
	}

	/**
	 * Called randomly when setTickRandomly is set to true (used by e.g. crops to
	 * grow, etc.)
	 */
	public void randomTick(World worldIn, BlockPos pos, IBlockState state, Random random) {
	}

	public void updateTick(World worldIn, BlockPos pos, IBlockState state, Random rand) {
		if (!worldIn.isRemote) {
			if (((Boolean) state.getValue(POWERED)).booleanValue()) {
				if (this.wooden) {
					this.checkForArrows(worldIn, pos, state);
				} else {
					worldIn.setBlockState(pos, state.withProperty(POWERED, Boolean.valueOf(false)));
					this.notifyNeighbors(worldIn, pos, (EnumFacing) state.getValue(FACING));
					worldIn.playSoundEffect((double) pos.getX() + 0.5D, (double) pos.getY() + 0.5D,
							(double) pos.getZ() + 0.5D, "random.click", 0.3F, 0.5F);
					worldIn.markBlockRangeForRenderUpdate(pos, pos);
				}
			}
		}
	}

	/**
	 * Sets the block's bounds for rendering it as an item
	 */
	public void setBlockBoundsForItemRender() {
		float f = 0.1875F;
		float f1 = 0.125F;
		float f2 = 0.125F;
		this.setBlockBounds(0.5F - f, 0.5F - f1, 0.5F - f2, 0.5F + f, 0.5F + f1, 0.5F + f2);
	}

	/**
	 * Called When an Entity Collided with the Block
	 */
	public void onEntityCollidedWithBlock(World worldIn, BlockPos pos, IBlockState state, Entity entityIn) {
		if (!worldIn.isRemote) {
			if (this.wooden) {
				if (!((Boolean) state.getValue(POWERED)).booleanValue()) {
					this.checkForArrows(worldIn, pos, state);
				}
			}
		}
	}

	private void checkForArrows(World worldIn, BlockPos pos, IBlockState state) {
		this.updateBlockBounds(state);
		List<? extends Entity> list = worldIn.<Entity>getEntitiesWithinAABB(EntityArrow.class,
				new AxisAlignedBB((double) pos.getX() + this.minX, (double) pos.getY() + this.minY,
						(double) pos.getZ() + this.minZ, (double) pos.getX() + this.maxX,
						(double) pos.getY() + this.maxY, (double) pos.getZ() + this.maxZ));
		boolean flag = !list.isEmpty();
		boolean flag1 = ((Boolean) state.getValue(POWERED)).booleanValue();

		if (flag && !flag1) {
			worldIn.setBlockState(pos, state.withProperty(POWERED, Boolean.valueOf(true)));
			this.notifyNeighbors(worldIn, pos, (EnumFacing) state.getValue(FACING));
			worldIn.markBlockRangeForRenderUpdate(pos, pos);
			worldIn.playSoundEffect((double) pos.getX() + 0.5D, (double) pos.getY() + 0.5D, (double) pos.getZ() + 0.5D,
					"random.click", 0.3F, 0.6F);
		}

		if (!flag && flag1) {
			worldIn.setBlockState(pos, state.withProperty(POWERED, Boolean.valueOf(false)));
			this.notifyNeighbors(worldIn, pos, (EnumFacing) state.getValue(FACING));
			worldIn.markBlockRangeForRenderUpdate(pos, pos);
			worldIn.playSoundEffect((double) pos.getX() + 0.5D, (double) pos.getY() + 0.5D, (double) pos.getZ() + 0.5D,
					"random.click", 0.3F, 0.5F);
		}

		if (flag) {
			worldIn.scheduleUpdate(pos, this, this.tickRate(worldIn));
		}
	}

	private void notifyNeighbors(World worldIn, BlockPos pos, EnumFacing facing) {
		worldIn.notifyNeighborsOfStateChange(pos, this);
		worldIn.notifyNeighborsOfStateChange(pos.offset(facing.getOpposite()), this);
	}

	/**
	 * Convert the given metadata into a BlockState for this Block
	 */
	public IBlockState getStateFromMeta(int meta) {
		EnumFacing enumfacing;

		switch (meta & 7) {
		case 0:
			enumfacing = EnumFacing.DOWN;
			break;

		case 1:
			enumfacing = EnumFacing.EAST;
			break;

		case 2:
			enumfacing = EnumFacing.WEST;
			break;

		case 3:
			enumfacing = EnumFacing.SOUTH;
			break;

		case 4:
			enumfacing = EnumFacing.NORTH;
			break;

		case 5:
		default:
			enumfacing = EnumFacing.UP;
		}

		return this.getDefaultState().withProperty(FACING, enumfacing).withProperty(POWERED,
				Boolean.valueOf((meta & 8) > 0));
	}

	/**
	 * Convert the BlockState into the correct metadata value
	 */
	public int getMetaFromState(IBlockState state) {
		int i;

		switch ((EnumFacing) state.getValue(FACING)) {
		case EAST:
			i = 1;
			break;

		case WEST:
			i = 2;
			break;

		case SOUTH:
			i = 3;
			break;

		case NORTH:
			i = 4;
			break;

		case UP:
		default:
			i = 5;
			break;

		case DOWN:
			i = 0;
		}

		if (((Boolean) state.getValue(POWERED)).booleanValue()) {
			i |= 8;
		}

		return i;
	}

	protected BlockState createBlockState() {
		return new BlockState(this, new IProperty[] { FACING, POWERED });
	}
}
